Season 11 is almost here, and anyone who has touched the PTR can feel that the new Tower is a different kind of test for your build, your nerves, and even your stash of Diablo 4 gold. You climb a few floors, you feel strong, then an elite pack rolls in with nasty affixes and suddenly you realise damage alone is not enough. You need steady uptime, real mitigation, and a way to deal with those chunky health bars without falling over the second your cooldowns slip. Barbarian: The Safe Climber Right now Barb feels like the class you pick when you just want the run to go right. It is not only the raw hit of Hammer of the Ancients or a good Rend spin, it is how easily you stay in the fight. Shouts feed Fury, Fury feeds damage and healing, and you keep Fortify and Iron Skin rolling like a routine. You mess up a pull, you usually live. You pull an extra elite by accident, you still have time to fix it. For Tower pushing, that kind of forgiveness matters a lot more than a flashy one‑shot that only works when everything lines up. Rogue: High Speed, High Stress Rogue sits on the other end of the spectrum. You are never really tanking anything, you are just not there when the hit lands. Shadow Imbuement with traps or Twisting Blades lets you blow up a whole room so fast it almost feels wrong, but your margin for error is tiny. Miss a dodge, mistime a dash, or get chain frozen and you flop instantly. For players who like high APM, kiting around corners, and using every gap in the enemy pattern, Rogue in the Tower is wild fun. For anyone who tunnels on damage numbers and forgets to move, it turns into a graveyard pretty quick. Sorcerer And Druid: Power Vs Patience Sorc is in this awkward place where the damage looks insane on paper, and early floors prove it. Chain Lightning bouncing around or Fireball carpets just erase trash. Past floor 50 or so, though, you start feeling every tiny slip in your barrier rotation. You can push high, but you are playing on a knife edge the whole time, and some people just do not want that stress. Druid is kind of the opposite. The early game feels slow, sometimes even clunky, but once your Pulverize or Stormclaw setup comes online the class becomes a stubborn boulder rolling uphill. You have sustain, you shrug off chip damage, and you do not need to play perfectly to keep going, as long as you invested the time and gear. Necromancer: Controlled And Calculated Necro has moved into a niche that rewards patience more than speed. Minions are better than they were, but their AI just does not keep up with the pace at the top of the Tower, so most serious pushers swap to Bone Spear or a more compact Blood Surge build. You are not flying through floors like a Rogue, but you are setting up curses, controlling space, and leeching life back while you chip away at elites. For players who prefer planning pulls and making deliberate moves, rather than spamming dashes and hoping for the best, Necro still feels satisfying, especially once you round out your build with key legendaries and a few well‑chosen diablo 4 buy items.